· Student: Robert Marinaro
· Class: Computer Graphics II: 4003-571
· Professor: Reynold Bailey
· Project Website http://rjm5199.blogspot.com/
- Project Objective:
o This Project’s goal is to create non-photo realistic rendering. This image will look like it was drawn using the hatching technique. Loading in a 3D mesh and rendering it NPR. It will be viewable from different camera angles, as well as the lighting of the scene will be able to move around. I will be using the information found from these two sources. Here and Here.
· System and Software
o Hardware: PC running Windows Vista with a NVIDIA 8600
o Software: OpenGL, C++
· A breakdown of project components, e.g.:
o The end result will be a window with controls to change the light source location and camera angle. In the window an imported 3D mesh will be shown and rendered non photo realistically.
· Project Responsibilities:
o Create a window with controls for Camera and light location
o Create Line Textures
o Write an Algorithm for NPR
o Load a 3D Mesh onto the screen
· Project Timeline:
o Week 4: Create Line Textures and Load them
o Week 4&5: Create Window for loading Mesh
o Week 5&6: have the 3D mesh loaded in
o Week 6&7: Have tone detection finalized
o Week 7-9: Implement NPR and test
· Final Presentation:
o Show object without NPR (rendered normally)
o Show Slides showing various step taken to implement algorithm
o Show Program with NPR
o Show Image from different camera views and with different light sources.
o Show with NPR
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