· Non Photorealism
· Robert Marinaro
· Computer Graphics II: 4003-571
· Reynold Bailey
· Project Web Site URL
· From the project proposal:
- Project Objectives:
- Create non-photo realistic rendering; Look like a drawing using the hatching technique
- Load a 3D mesh
- Viewable from different camera angles
- Move Light source
- Project Timeline, i.e., a list of milestones and when you expect to achieve them.
o Week 4: Create Line Textures and Load them
o Week 4&5: Create Window for loading Mesh
o Week 5&6: have the 3D mesh loaded in
o Week 6&7: Have tone detection finalized
o Week 7-9: Implement NPR and test
· What has been done so far
o So far I have created a window-using GLUT. I also wrote an object loader, which draws it on the scene and renders it using Open-GL. The ‘w’, ‘a’, ‘s’, ‘d’ keys rotate the object. The ‘1’, ‘2’ keys change the light source. Also there are two cameras, which can be alternated by pressing ‘c’ and ‘v’. Below is a screenshot. · I would say I am slightly behind in my progress. I have not created the line texture files. I am also working on using procedural shading instead of loading the textures from a file.
· A revised timeline
o Week 6: Finish window input.
o Week 6 & 7: Tone detection
o Week 7 & 8: Work on Textures (based on designs already sketched)
o Week 8 & 9: finalize NPR
o Week 9: Test
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