The Ray Tracer Programming Assignment is divided into Seven
Checkpoints:
- Setting the scene
- Camera modeling
- Basic shading
- Procedural shading
- Recursive ray tracing - reflection
- Recursive ray tracing - transmission
- Tone reproduction
This is checkpoint #1: "Setting the scene".
The ultimate goal of these assignments is to reproduce the classic ray traced image from Turner Whitted's 1980 paper:

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